Selasa, 02 April 2019

People Behind The Meeples - Episode 157: Joe Slack

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Joe Slack
Location:Toronto, Ontario, Canada
Day Job:Game design is my day job. :)
Designing:Two to five years.
Webpage:boardgamedesigncourse.com and crazylikeabox.com
Blog:boardgamedesigncourse.com
BGG:jslack22
Facebook:Joe Slack
Twitter:@CrazyBrdGameGuy
YouTube:CrazyLikeaBox
Instagram:jslack22
Other:My #1 best-selling book, The Board Game Designer's Guide on Amazon.
Find my games at:Keep an eye out for games coming out soon!
Today's Interview is with:

Joe Slack
Interviewed on: 12/11/2018

Today we meet Joe Slack, a designer who has been fortunate enough to turn game design into a full time job. In addition to designing games, Joe also teaches game design. He taught a game design course at Wilfrid Laurier University and is also running the online Board Game Design Course. He is also the author of the #1 best-selling book, The Board Game Designer's Guide. In fact, you can currently enter a giveaway to win one of five audiobook copies of the game!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
I found myself playing the same game with friends over and over, which was fun at first but lost it's appeal after some time, and wanted to make something better!

What game or games are you currently working on?
Isle of Rock and Roll, Jewel Heist, Mayan Curse, Everything Must Go!, and plenty of others

Have you designed any games that have been published?
Two games signed. One coming to Kickstarter spring 2019, and the other one to be released fall 2020.

What is your day job?
Game design is my day job. :)

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Anywhere other great people want to play.

Who do you normally game with?
My wife, friends, and other game designers.

If you were to invite a few friends together for game night tonight, what games would you play?
I'd start with something light and fun like For Sale. Then maybe Azul, Century: Spice Road, The Mind, or one of many other great games.

And what snacks would you eat?
Chips and salsa

Do you like to have music playing while you play games? If so, what kind?
Not usually

What's your favorite FLGS?
I have two. 401 Games and Board Game Bliss. Both are awesome. Great prices and selection. Plus Board Game Bliss has amazing, knowledgeable staff.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
We just finished Pandemic Legacy Season 1, which was pretty awesome. I wouldn't normally grab Dixit from the shelf, but it's still enjoyable to me. The worst would have to be Snakes and Ladders. Absolutley no decisions to make.

What is your favorite game mechanic? How about your least favorite?
I don't have a favorite mechanic, but I enjoy any that provide interesting and meaningful decisions. I'm not a huge fan of deck-builders generally.

What's your favorite game that you just can't ever seem to get to the table?
Century: Spice Road

What styles of games do you play?
I like to play Board Games, Card Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Every game is different. But generally, I have a name or idea pop into my head and I think about what experience I'd like to create for players. There's often something thematic about this, but not always. The mechanics and theme usually naturally flow from this initial experience I'm aiming for.

Have you ever entered or won a game design competition?
I've entered a few, but have never won a game design competition. I have received some helpful feedback, though.

Do you have a current favorite game designer or idol?
I'd say Matt Leacock is one of my favorite designers.

Where or when or how do you get your inspiration or come up with your best ideas?
Out of the blue. I could be walking around, having a conversation with someone, anything really. I just think "that could be a game!"

How do you go about playtesting your games?
I put together the most basic version I can (MVP = minimum viable prototype) and try it myself to see how it works. Then I make changes, and play with someone else, quite often my wife. I continue to make improvements, and when it is functioning decently, I playtest it with friends, playtesters, and other designers. From there I determine next steps and keep trying to make it better with every iteration.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I enjoy both designing on my own and with co-designers. Sometimes I've got an idea I just have to run with. Other times I have someone in mind that I know would be able to make my idea so much better by working together. I've pulled other designers in when I've been stuck and others have done the same with me, and it's usually worked out very well. Your game can be that much better with another designer's perspective and you find other designers you love to work with.

What do you feel is your biggest challenge as a game designer?
Knowing when to just shelf a game rather than keep fixing it.

If you could design a game within any IP, what would it be?
Road Rash maybe?

What do you wish someone had told you a long time ago about designing games?
Just make something quick and get it in front of people!

What advice would you like to share about designing games?
Just make something quick and get it in front of people!

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: On the way...
Games that will soon be published are: Four Word Thinking - A quick, simultaneous word making game (Fall 2020) | King of Indecision - Fulfill the King's every desire to earn his loyalty, but be careful - he changes his mind often... (Spring 2019 on Kickstarter)
Currently looking for a publisher I have: Defio - A 2-4 player dice-drafting and dice-manipulation game, Cunning Linguistics, Awesome Sauce
I'm planning to crowdfund: Montalo's Revenge - A solo game of challenge and adventure
Games I feel are in the final development and tweaking stage are: Isle of Rock n Roll
Games that I'm playtesting are: Mayan Curse, Jewel Heist, Everything Must Go!, Mystery Crew, Storage Wars, Flippin' Dice, BBQ SOS
Games that are in the early stages of development and beta testing are: Plenty!
And games that are still in the very early idea phase are: Too many to mention!

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
Too many Facebook groups!

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars. Neither. VHS!

What hobbies do you have besides tabletop games?
Music, sketch comedy

What is something you learned in the last week?
Wear good footwear when moving a storage cabinet (luckily my toe's not broken!)

Favorite type of music? Books? Movies?
Rock music. Suspense, mystery, and game design books. Comedy and documentary movies.

What was the last book you read?
The Brain Audit

Do you play any musical instruments?
Yes. I play bass. I also dabble on drums.

Tell us something about yourself that you think might surprise people.
I've never played Magic.

Tell us about something crazy that you once did.
Drawing a blank!

Biggest accident that turned out awesome?
Most of my games. LOL!

Who is your idol?
My mom.

What would you do if you had a time machine?
Start designing games earlier! And placed some lucky sports bets...

Are you an extrovert or introvert?
Introvert

If you could be any superhero, which one would you be?
Batman

Have any pets?
No

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I hope great games survive, along with music and comedy. If Monopoly gets wiped out forever, I wouldn't be too upset. :)

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
Thanks to everyone who plays board games and brings others into the hobby!

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

If you're looking for tips and free training on how to design your game, check out my site https://www.boardgamedesigncourse.com/




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

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Senin, 01 April 2019

Something Oddish In Cerulean

Local Cerulean trainers were hosting a tournament of sorts on Nugget Bridge, but by the time I got there the tournament was over. In fact, the tournament was exposed as a recruiting ring for Team Rocket and was overturned by a trainer quite a few years younger than me. Although Team Rocket was gone, the trainers were still there accepting challenges and I took them on one by one without hesitation or incident. After trouncing Wolf and the Nugget Bridge trainers, I was feeling pretty proud of my team and confident in our ability to succeed.
Beyond Nugget Bridge which spans Route 24 was a short hike along Route 25 to the Cerulean Cape. Bill lived out there in a small cottage and welcomed trainers to come visit and discuss all things Pokémon with him. Just west of Nugget Bridge, I caught a second Pidgey whom I named Charlie. He was a bit stronger than Kiwi when we first met, but now that Kiwi had evolved into Pidgeotto, Kiwi was a star member of my team.
League rules dictate that trainers can only carry six Pokémon at a time in Kanto, so Charlie would soon be stored away waiting for his day to train and battle alongside his teammates. The sixth member of the team was about to be Arnold, a small Oddish I caught on Route 25. This tiny little sprout was unexpectedly strong. He single-handedly toppled an Onix in his very first trainer battle on our way to meet Bill. I knew in that moment that he would be a great asset when I went to challenge the Cerulean Gym, which was known for its fierce water-type Pokémon.

When I first met Bill, he was recovering from some rare illness. He assured me it was not contagious, but he was still not feeling quite himself. I could tell he didn't really want to talk about it, so instead I steered the conversation to our absolute favorite topic: Pokémon. Bill is a self-proclaimed PokéManiac and no one has ever really challenged it. His obsession with Pokémon has very few rivals.
Bill is credited with inventing and operating the Pokémon Storage System that was available in Kanto at the time, and that system's descendants are still in use today. At that very moment, Charlie was sitting in a subsection of the Pokémon Storage System that was allotted to me for my own personal Pokémon needs. Much like the Pokédex, this would prove to be an invaluable tool to help me kick start the Pokémon Sanctuary that I run today. It's because of people like Professor Oak and Bill that Kanto was such a tremendous hot spot for aspiring Pokémon trainers back then and is still somewhat of a legendary region to this day.
Bill was delighted at my idea for a Pokémon Sanctuary. He was also interested in my resolve to not let any Pokémon faint in battle. He was shocked I was able to let go of Rascal (Sr.) and Nibbles. I assured him then and I assure you now, it was not easy. It truly broke my heart, but it was an important part of my growth as a trainer. Bill offered to help in any way he could with my project. He also offered to look after or find aspiring new trainers to take care of any future Pokémon I was forced to release by my own personal code. His love for all things Pokémon was abundantly clear.
Bill was eager to show me his favorite Pokémon, one I had never heard of before meeting Bill. He had numerous files on his computer system about the Pokémon Eevee, and Bill had been doing research into its wide variety of evolutions. Bill was a leading expert on the Kanto Evolution Stones which included Moon Stones first found on Mount Moon, as well as Fire, Water, Thunder and Leaf Stones. More would be discovered in time, but these were among the first known to transform certain Pokémon when exposed to their faint light. Bill showed me some pictures and sketches of Flareon, Vaporeon and Jolteon.
Bill and I spent several hours passing the time in conversation, but eventually it was time to head back to Cerulean City to rest up before my gym challenge. I was really happy I had taken the time on my trip to meet Bill and shake his hand. As I said, I couldn't have gotten where I am today without Bill and his amazing work on the Pokémon Storage System.

The day after I met Bill, I challenged Misty at the Cerulean City Pokémon Gym. Unlike my devastating loss to one of Brock's junior trainers, my new friend Arnold made short work of the two trainers in Misty's gym. They simply couldn't hurt him more than his own absorption could repair. All the Pokémon of the Cerulean City Gym were powerless against Arnold's ability to drain their energy and bolster his own.
I was worried about facing Misty. I had been warned that her Starmie was one of the most powerful Pokémon in the region, so I came prepared. After defeating Misty's Staryu efficiently with Arnold, I put her Starmie to sleep with a soothing powder that spreads from Arnold's leaves. Though, Starmie's powerful psychic attacks had the potential to cripple or even knock out Arnold instantly, it simply slept peacefully while Arnold nuzzled up to it and sapped its energy. Misty was soundly defeated and Arnold was the super star of the Cerulean Gym challenge.
It wasn't the most exciting series of battles in Kanto, but sometimes strategy and planning is more important than a fast paced battle of strength and determination. I was lucky to have found such a great Pokémon like Arnold just a day or two before challenging a tough gym leader like Misty.

Current Team:
Attacks in Blue are recently learned.


Bill's Storage: Charlie (Pidgey)

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